###################################################################
#
# rlsset.eng  -  Class rlsset english RAPID text description file  
#
# $Revision: 1.7 $
#
# DESCRIPTION:
#
#  ReaL text description file
# 
# DEFINITION AND TRANSLATION RULES
# 
# This file refer to following type of top object in the RAPID (ARL)
# Reference Manual: INSTRUCTION, FUNCTION or DATA TYPE
#
# Following general rules for ARL Identifiers must apply for translation to
# native language of all text objects:
# - Maximum general length of text object 16 characters
# - Characters means letters, digits or underscore _ (According ISO 8859-1)
# - The first character in a text object must be a letter
# - All characters are significant
# - Text object differing only in the use of corresponding upper and lower
#   case letters are considered the same
#
# Type of text objects to translate:
# (1) Name of INSTRUCTION:
#     - Max. 10 characters (Instruction Plock List) 
#     - Upper case letter for the first letter in one word. The rest of the word
#       in lower case letters. Normal abbreviation of several words.
#     - E.g. MoveL for Move Linear
# (2) Name of FUNCTION:
#     - Max. 10 characters. (Instruction Plock List)
#       Needed for shorter expression context.
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters. Normal abbreviation of several words.
#     - E.g. ReadNum for Read Numerical
# 
# (3) Name of REQUIRED PARAMETER:
#     - Max. 12 characters (Instruction Form)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. Speed
#
# (4) Name of OPTION PARAMETER:
#     - Must be short (in the program list)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. WObj for Work Object
#
# (5) Name of SWITCH PARAMETER:
#     - Must be short (in the program list)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. Conc for Concurrent
#
# (6) Name of DATA TYPE:
#     - Can be fairly long (not in the visible program list)
#     - Only lower case letters
#     - E.g. robtarget for robot target
#
# (7) Name of DATA COMPONENT:
#     - Must be short (in the program list)
#     - Only lower case letters
#     - E.g. robconf for robot configuration
#
# MODIFICATIONS:
#
#
#
# Copyright (c) ABB Robotics AB 1991  All rights reserved
#
############################################################################## 
#
# Text resource number (do not change)
75::
#
# Reference to system internal ReaL-class (do not translate)
0:
rlsset
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftAct
# Type of text object : INSTRUCTION
# Full name.......... : SOFT servo ACTivate
# Note............... : 
1:
SoftAct
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftDeact
# Type of text object : INSTRUCTION
# Full name.......... : SOFT servo DEACTivate
# Note............... : 
2:
SoftDeact
# Type of top object  : INSTRUCTION
# Ref. to top object  : TuneServo
# Type of text object : INSTRUCTION
# Full name.......... : TUNE SERVO
# Note............... : 
3:
TuneServo
# Type of top object  : INSTRUCTION
# Ref. to top object  : TuneReset
# Type of text object : INSTRUCTION
# Full name.......... : TUNE RESET
# Note............... : 
4:
TuneReset
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftAct, TuneServo, CalibResolv
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : AXIS
# Note............... : 
5:
Axis
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftAct
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : SOFTNESS
# Note............... : 
6:
Softness
# Type of top object  : INSTRUCTION
# Ref. to top object  : TuneServo
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : MEChanical UNIT
# Note............... : 
7:
MecUnit
# Type of top object  : INSTRUCTION
# Ref. to top object  : TuneServo
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : TUNE VALUE
# Note............... : 
8:
TuneValue
# Type of top object  : DATA TYPE
# Ref. to top object  : num
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
9:
num
# Type of top object  : DATA TYPE
# Ref. to top object  : mecunit
# Type of text object : DATA TYPE 
# Full name.......... : MEChanical UNIT type
# Note............... : 
10:
mecunit
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftSet
# Type of text object : INSTRUCTION
# Full name.......... : SOFT servo SET
# Note............... : 
11:
SoftSet
# Type of top object  : INSTRUCTION
# Ref. to top object  : HoldMove
# Type of text object : INSTRUCTION
# Full name.......... : HOLD MOVE
# Note............... : 
12:
HoldMove
# Type of top object  : INSTRUCTION
# Ref. to top object  : RlsMove
# Type of text object : INSTRUCTION
# Full name.......... : ReLeaSe MOVE
# Note............... : 
13:
RlsMove
# Type of top object  : INSTRUCTION
# Ref. to top object  : SoftAct
# Type of text object : OPTION PARAMETER 
# Full name.......... : RAMPing factor
# Note............... : 
14:
Ramp
# Type of top object  : DATA TYPE
# Ref. to top object  : tunetype
# Type of text object : DATA TYPE 
# Full name.......... : TUNEing TYPE
# Note............... : 
15:
tunetype
# Type of top object  : INSTRUCTION 
# Ref. to top object  : TuneServo
# Type of text object : OPTION PARAMETER 
# Full name.......... : TYPE
# Note............... : 
16:
Type
# Type of top object  : INSTRUCTION
# Ref. to top object  : PathResol
# Type of text object : INSTRUCTION
# Full name.......... : PATH RESOLution
# Note............... : 
17:
PathResol
# Type of top object  : INSTRUCTION
# Ref. to top object  : PathResol
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : VALUE
# Note............... : 
18:
Value
# Type of top object  : INSTRUCTION
# Ref. to top object  : SpeedPrioAct
# Type of text object : INSTRUCTION
# Full name.......... : SPEED PRIOrity ACTivation
# Note............... : 
19:
SpeedPrioAct
# Type of top object  : INSTRUCTION
# Ref. to top object  : SpeedPrioDeact
# Type of text object : INSTRUCTION
# Full name.......... : SPEED PRIOrity DEACTivation
# Note............... : 
20:
SpeedPrioDeact
# Type of top object  : INSTRUCTION
# Ref. to top object  : SpeedPrioAct
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : STRENGTH
# Note............... : 
21:
Strength

# Type of top object  : DATA TYPE
# Ref. to top object  : switch
# Type of text object : DATA TYPE 
# Full name.......... : switch
# Note............... : Reference to already installed type name.
22:
switch

# Type of top object  : INSTRUCTION
# Ref. to top object  : MotionSup
# Type of text object : OPTIONAL PARAMETER 
# Full name.......... : ON
# Note............... : 
23:
On

# Type of top object  : INSTRUCTION
# Ref. to top object  : MotionSup
# Type of text object : OPTIONAL PARAMETER 
# Full name.......... : OFF
# Note............... : 
24:
Off

# Type of top object  : INSTRUCTION
# Ref. to top object  : MotionSup
# Type of text object : INSTRUCTION 
# Full name.......... : MOTION SUPervision
# Note............... : 
25:
MotionSup

# Type of top object  : DATA TYPE
# Ref. to top object  : mecunit
# Type of text object : DATA TYPE 
# Full name.......... : MECHanical UNIT type
# Note............... : 
26:
MechUnit

# Type of top object  : INSTRUCTION
# Ref. to top object  : PathResol
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : Path Sample Time
# Note............... : 
27:
PathSampleTime

# Type of top object  : 
# Ref. to top object  : 
# Type of text object :  
# Full name.......... : 
# Note............... : 
28:
SysInit1

# Type of top object  : DATA TYPE
# Ref. to top object  : speedmode
# Type of text object : DATA TYPE 
# Full name.......... : SPEED PRIORITY MODE
# Note............... : 
29:
speedmode

# Type of top object  : INSTRUCTION
# Ref. to top object  : MocGenInstr
# Type of text object : REQUIRED PARAMETER 
# Full name.......... : 
# Note............... : 
30:
Instruction

# Type of top object  : DATA TYPE
# Ref. to top object  : MocGenInstr
# Type of text object : DATA TYPE
# Full name.......... : MOtion GENerel DATA
# Note............... : 
31:
mocgendata

# Type of top object  : INSTRUCTION
# Ref. to top object  : MocGenInstr
# Type of text object : REQUIRED PARAMETER
# Full name.......... : 
# Note............... : 
32:
Data

# Type of top object  : INSTRUCTION
# Ref. to top object  : MocGenInstr
# Type of text object : INSTRUCTION 
# Full name.......... : MOTion GENerell INSTruction
# Note............... : 
33:
MocGenInstr

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
34:
value1

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
35:
value2

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
36:
value3

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
37:
value4

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
38:
value5

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata, mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
39:
value6

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
40:
string1

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgendata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
41:
string2

# Type of top object  : DATA TYPE
# Ref. to top object  : string
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
42:
string

# Type of top object  : INSTRUCTION
# Ref. to top object  : CalibResolv
# Type of text object : INSTRUCTION
# Full name.......... : CALIBration of RESOLVer offsets
# Note............... : 
43:
CalibResolv

# Type of top object  : DATA TYPE
# Ref. to top object  : errnum
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
44:
errnum

# Type of top object  : INSTRUCTION
# Ref. to top object  : DitherAct
# Type of text object : INSTRUCTION
# Full name.......... : DITHER ACTivation
# Note............... : 
45:
DitherAct

# Type of top object  : INSTRUCTION 
# Ref. to top object  : DitherAct
# Type of text object : OPTION PARAMETER 
# Full name.......... : Level
# Note............... : 
46:
Level

# Type of top object  : INSTRUCTION
# Ref. to top object  : DitherDeact
# Type of text object : INSTRUCTION
# Full name.......... : DITHER DEACTivation
# Note............... : 
47:
DitherDeact

# Type of top object  : INSTRUCTION
# Ref. to top object  : MocGenTuneInstr
# Type of text object : INSTRUCTION 
# Full name.......... : MOTion GENerell TUNE INSTruction
# Note............... : 
48:
MocGenTuneInstr

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
49:
value7

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
50:
value8

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
51:
value9

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
52:
value10

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
53:
value11

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
54:
value12

# Type of top object  : DATA TYPE
# Ref. to top object  : bool
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
55:
bool

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
56:
bool1

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
57:
bool2

# Type of top object  : DATA TYPE
# Ref. to top object  : MocGenTuneInstr
# Type of text object : DATA TYPE
# Full name.......... : MOtion GENerel DATA
# Note............... : 
58:
mocgentunedata

# Type of top object  : DATA TYPE
# Ref. to top object  : MocGenTuneInstr
# Type of text object : DATA TYPE
# Full name.......... : MOtion GENerel DATA
# Note............... : 
59:
tunenumdata

# Type of top object  : DATA TYPE
# Ref. to top object  : MocGenTuneInstr
# Type of text object : DATA TYPE
# Full name.......... : MOtion GENerel DATA
# Note............... : 
60:
tunestringdata

# Type of top object  : DATA TYPE
# Ref. to top object  : MocGenTuneInstr
# Type of text object : DATA TYPE
# Full name.......... : MOtion GENerel DATA
# Note............... : 
61:
tunebooldata

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
62:
object_type

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
63:
name

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
64:
mechanical_unit

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
65:
axis

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
66:
action

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
67:
numdata

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
68:
stringdata

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
69:
booldata

# Type of top object  : DATA TYPE
# Ref. to top object  : mocgentunedata
# Type of text object : DATA COMPONENT 
# Full name.......... : 
# Note............... : 
70:
gts

#        10        20  24    30        40
#--------|---------|---|-----|---------|

# Note: When texts are added, check rlsseter.eng too.
# End of file
