###################################################################
#
# rlexe.eng  -  Class rlexe english RAPID text description file  
#
# $Revision: 1.4 $
#
# DESCRIPTION:
#
#  ReaL text description file
# 
# DEFINITION AND TRANSLATION RULES
# 
# This file refer to following type of top object in the RAPID (ARL)
# Reference Manual: INSTRUCTION, FUNCTION or DATA TYPE
#
# Following general rules for ARL Identifiers must applies for translation to
# native language of all text objects:
# - Maximum general length of text object 16 characters
# - Characters means letters, digits or underscore _ (According ISO 8859-1)
# - The first character in an text object must be a letter
# - All characters are significant
# - Text object differing only in the use of corresponding upper and lower
#   case letters are considered the same
#
# Type of text objects to translate:
# (1) Name of INSTRUCTION:
#     - Max. 10 characters (Instruction Plock List) 
#     - Upper case letter for the first letter in one word. The rest of the word
#       in lower case letters. Normal abbreviation of several words.
#     - E.g. MoveL for Move Linear
# (2) Name of FUNCTION:
#     - Max. 10 characters. (Instruction Plock List)
#       Need for shorter for expression context.
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters. Normal abbreviation of several words.
#     - E.g. ReadNum for Read Numerical
# 
# (3) Name of REQUIRED PARAMETER:
#     - Must not be short (not in the program list)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. Speed
#
# (4) Name of OPTION PARAMETER:
#     - Must be short (in the program list)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. WObj for Work Object
#
# (5) Name of SWITCH PARAMETER:
#     - Must be short (in the program list)
#     - Upper case letter for the first letter in the word. The rest of the word
#       in lower case letters.
#     - E.g. Conc for Concurrent
#
# (6) Name of DATA TYPE:
#     - Must not be short (not in the visible program list)
#     - Only lower case letters
#     - E.g. robtarget for robot target
#
# (7) Name of DATA COMPONENT:
#     - Must be short (in the program list)
#     - Only lower case letters
#     - E.g. robconf for robot configuration
#
# MODIFICATIONS:
#
# $Log: rlexe.eng,v $
# Revision 1.4  2000/10/31 15:46:18  SIGADMIN
# Patch: sejo3110H13M55S06 Solved SPR: xxx Test status: CMP Log: ROL delivery RW4.0.20;
#
# Revision 1.4  2000/09/14 08:08:54  pihi
# New instruction ClearPath (SPR 1007377). New argument, Quick, to instruction
# StopMove (SPR 1007378).
#
# Revision 1.3  1999-10-05 16:39:36+02  sejo
# Corr. of text nr 22
#
# Revision 1.2  1999-10-05 16:21:33+02  sejo
# Corr. of text 22
#
# Revision 1.1  1998-09-14 12:47:08+02  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.11  1998/09/12  17:11:37  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol
#
# Revision 1.1  1998/05/06  15:58:36  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.10  1998/05/06  11:23:58  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol
#
# Revision 1.4  1997/12/17  09:21:42  inre
# Patch: inre1712H10M20S20  Solved SPR: 1001797 Test status: CL Log: class tested + arg error on IsStopStateEvent
#
# Revision 1.3  1997/10/28  10:19:33  inre
# Patch: inre2810H11M18S24  Solved SPR: 1000946 1000800 Test status: SS Log: new argument to processes when stopmove and startmove exec. + stopstateevent rout
#
# Revision 1.2  1997/08/22  11:27:30  inre
# Patch: inre2208H13M17S56  Solved SPR: 1000172 Test status: CL Log: Added the base function TAS
#
# Revision 1.1  1996/11/27  09:21:09  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.9  1996/11/27  08:27:06  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/project2/foxfun/rol/classlib/rlexe
#
# Revision 1.4  1996/10/30  10:30:56  krha
# NextCycle changed to ExitCycle
#
# Revision 1.3  1996/10/08  11:32:02  inre
# added exitcycle
#
# Revision 1.2  1996/08/27  07:04:18  krha
# Error texts in new .eng file
#
# Revision 1.1  1996/04/09  13:57:08  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.8  1996/04/09  13:43:25  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/project2/foxfun/rol/classlib/rlexe
#
# Revision 1.1  1995/12/06  13:13:27  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.7  1995/12/06  12:53:44  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/project2/foxfun/rol/classlib/rlexe
#
# Revision 1.3  1995/11/23  11:57:50  inre
# waitdo added
#
# Revision 1.2  1995/05/16  06:20:30  inre
# changed sim text
#
# Revision 1.1  1995/04/12  12:03:46  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.6  1995/04/12  11:12:39  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol/classlib/rlexe
#
# Revision 1.6  1995/04/11  08:15:51  inre
# rel 2.0
#
# Revision 1.5  1995/02/17  15:17:46  inre
# delev. to foxfun
#
# Revision 1.4  1994/09/16  12:30:36  inre
# simulate box now in all man modes
#
# Revision 1.3  1994/08/31  14:22:06  inre
# New text for simulate alertbox
#
# Revision 1.2  1994/08/26  05:58:10  inre
# simulate alert-box added
#
# Revision 1.1  1994/07/07  15:31:22  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.5  1994/07/07  10:21:32  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol/classlib
#
# Revision 1.6  1994/06/07  09:10:22  elhu
# New error messages handling
# Adjusted to new release
#
# Revision 1.5  1994/05/31  12:23:20  habr
# Addition of WaitDI
#
# Revision 1.4  1994/03/22  12:27:49  inre
# S940216
#
# Revision 1.3  1994/02/21  12:23:41  sejo
# HoldMove/RelMove -> StopMove/StartMove
#
# Revision 1.2  1994/02/11  14:49:58  elhu
# External types are now text_id not strings.
#
# Revision 1.1  1994/01/09  17:47:13  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.4  1994/01/09  17:41:52  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol/classlib/rlexe
#
# Revision 1.1  1993/12/30  17:06:22  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.3  1993/12/30  17:03:53  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol/classlib/rlexe
#
# Revision 1.1  1993/09/28  21:39:58  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.2  1993/09/28  20:40:00  roladmin
# vvvvvvvvvvvv PROJECT COMMENTS END vvvvvvvvvvvv\
# Moved back to subject from/projects/foxfun/rol/classlib
#
# Revision 1.3  1993/09/09  07:44:27  inre
# Updated to 0.7
#
# Revision 1.2  1993/08/18  09:38:20  bjan
# "TimeOut changed to TimeFlag"
#
# Revision 1.1  1993/06/11  08:42:10  roladmin
# Initial revision\
# ^^^^^^^^^^^^ PROJECT COMMENTS BEGIN ^^^^^^^^^^^^^
#
# Revision 1.1  1993/06/11  08:28:21  roladmin
# Initial revision
#
# Revision 1.4  1993/05/29  17:57:07  svenej
# "ARL-instruction StopEx -> Stop"
#
# Revision 1.3  1993/05/28  17:13:37  bjan
# "no entry"
#
# Revision 1.2  1993/05/11  14:04:50  bjan
# "New text tile format"
#
#
# $Revision: 1.4 $
#
# Copyright (c) ABB Robotics AB 1991  All rights reserved
#
############################################################################## 
#
# Text resource number = 53 
53::
# Reference to system internal ReaL-class (do not translte)
0:
Class rlexe
# Type of top object  : INSTRUCTION
# Ref. to top object  : Stop
# Type of text object : INSTRUCTION
# Full name.......... : STOP execution
# Note............... :
1:
Stop
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitTime, WaitUntil..
# Type of text object : OPTION PARAMETER
# Full name.......... : IN POSition
# Note............... : 
2:
InPos
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitTime
# Type of text object : REQUIRED PARAMETER
# Full name.......... : TIME
# Note............... : 
3:
Time
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitTime
# Type of text object : INSTRUCTION
# Full name.......... : WAIT TIME
# Note............... :
4:
WaitTime
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitUntil
# Type of text object : REQUIRED PARAMETER
# Full name.......... : CONDition
# Note............... : 
5:
Cond
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitUntil, WaitDI and WaitDO
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : MAX TIME
# Note............... : Timeout time in seconds
6:
MaxTime
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitUntil, WaitDI and WaitDO
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : TIME FLAG
# Note............... : TRUE if MaxTime is expired
7:
TimeFlag
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitUntil
# Type of text object : INSTRUCTION
# Full name.......... : WAIT UNTIL
# Note............... :
8:
WaitUntil
# Type of top object  : INSTRUCTION
# Ref. to top object  : StopMove
# Type of text object : INSTRUCTION
# Full name.......... : STOP robot MOVEments
# Note............... :
9:
StopMove
# Type of top object  : INSTRUCTION
# Ref. to top object  : StartMove
# Type of text object : INSTRUCTION
# Full name.......... : START robot MOVEments
# Note............... :
10:
StartMove
# Type of top object  : INSTRUCTION
# Ref. to top object  : BreakMove
# Type of text object : INSTRUCTION
# Full name.......... : BREAK robot MOVEments
# Note............... : Stop robot movements
11:
BreakMove
# Type of top object  : DATA TYPE
# Ref. to top object  : switch
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
12:
switch
# Type of top object  : DATA TYPE
# Ref. to top object  : num
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
13:
num
# Type of top object  : DATA TYPE
# Ref. to top object  : bool
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
14:
bool
# Type of top object  : DATA TYPE
# Ref. to top object  : errnum
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
15:
errnum
# Type of top object  : DATA TYPE
# Ref. to top object  : signaldi
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
16:
signaldi
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitDI and WaitDO
# Type of text object : REQUIRED PARAMETER
# Full name.......... : SIGNAL
# Note............... : 
17:
Signal
# Type of top object  : DATA TYPE
# Ref. to top object  : dionum
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
18:
dionum
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitDI and WaitDO
# Type of text object : REQUIRED PARAMETER
# Full name.......... : VALUE
# Note............... : 
19:
Value
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitDI
# Type of text object : INSTRUCTION
# Full name.......... : WAIT DIGITAL INPUT
# Note............... :
20:
WaitDI

# Type of top object  : ALERT BOX
# Ref. to top object  : 
# Type of text object : DESCRIPTION TEXT
# Full name.......... : Simulate box description
# Note............... : 
22:
Simulate instruction?\n
\n
# Type of top object  : ALERT BOX
# Ref. to top object  : 
# Type of text object : FK1 TEXT
# Full name.......... : Simulate
# Note............... : 
23:
SIM
# Type of top object  : ALERT BOX
# Ref. to top object  : 
# Type of text object : FK2 TEXT
# Full name.......... : Cancel
# Note............... : 
24:
CANCEL
# Type of top object  : INSTRUCTION
# Ref. to top object  : Stop
# Type of text object : OPTION PARAMETER
# Full name.......... : No Regain (clear path)
# Note............... : 
25:
NoRegain

# Type of top object  : DATA TYPE
# Ref. to top object  : signaldo
# Type of text object : DATA TYPE
# Full name.......... :
# Note............... : Reference to already installed type name.
27:
signaldo
# Type of top object  : INSTRUCTION
# Ref. to top object  : WaitDO
# Type of text object : INSTRUCTION
# Full name.......... : WAIT DIGITAL INPUT
# Note............... :
28:
WaitDO

# Type of top object  : INSTRUCTION
# Ref. to top object  : ExitCycle
# Type of text object : INSTRUCTION
# Full name.......... : Exit cycle
# Note............... :
29:
ExitCycle

# Type of top object  : INSTRUCTION
# Ref. to top object  : TestAndSet
# Type of text object : INSTRUCTION
# Full name.......... : Set if unset
# Note............... :
30:
TestAndSet

# Type of top object  : INSTRUCTION
# Ref. to top object  : TestAndSet
# Type of text object : REQUIRED PARAMETER
# Full name.......... : Variable to check
# Note............... : 
31:
Object

# Type of top object  : INSTRUCTION
# Ref. to top object  : IsStopStateEvent
# Type of text object : INSTRUCTION
# Full name.......... : Is Stop State Event
# Note............... :
40:
IsStopStateEvent

# Type of top object  : INSTRUCTION
# Ref. to top object  : IsStopStateEvent
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : PP moved
# Note............... : 
41:
PPMoved

# Type of top object  : INSTRUCTION
# Ref. to top object  : IsStopStateEvent
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : PP moved to main
# Note............... : 
42:
PPToMain

# Type of top object  : INSTRUCTION
# Ref. to top object  : IsStopStateEvent
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : Data symbol changed
# Note............... : 
43:
DataChanged

# Type of top object  : INSTRUCTION
# Ref. to top object  : StopMove
# Type of text object : OPTIONAL PARAMETER
# Full name.......... : Quick
# Note............... :
44:
Quick

# Type of top object  : INSTRUCTION
# Ref. to top object  : ClearPath
# Type of text object : INSTRUCTION
# Full name.......... : CLEAR movement PATH
# Note............... :
45:
ClearPath

# Note: When texts are added, check rlexeer.eng too.
# End of file
