###################################################################
#
# pwdata.eng  -  Class pgmbtn english text description file  
#
# The English version
# $Revision: 1.4 $
#
# DESCRIPTION:
#
#  ReaL text description file
# 
# DEFINITION AND TRANSLATION RULES
# 
# This file refer to following type of top object in the Robust (ARL)
# Reference Manual: INSTRUCTION, FUNCTION or DATA TYPE
#
# Following general rules for ARL Identifiers must applies for translation to
# native language of all text objects:
# - Maximum general length of text object 16 characters
# - Characters means letters, digits or underscore _ (According ISO 8859-1)
# - The first character in an text object must be a letter
# - All characters are significant
# - Text object differing only in the use of corresponding upper and lower
#   case letters are considered the same
#
#
#     Name of DATA TYPE:
#     - Must not be short (not in the visible program list)
#     - Only lower case letters
#     - E.g. robtarget for robot target
#
#     Name of DATA COMPONENT:
#     - Must be short (in the program list)
#     - Only lower case letters
#     - E.g. robconf for robot configuration
#
#
# ------------------------------------------------------------------------------
# File = pwdata.eng
# Text resource number = 97
# NOTE: Should be changed to -1 with new load method to class tx
97::
#
#
# PWBRUSH consists of brushdata, brushdata1 and brushdata2.
# PWEVENT consists of peventdata, peventdata1 and peventdata2.
# PWFACTOR consists of brushfactor, brushfactor1 and brushfactor2.
#
#
# PWBRUSH
# ======
#
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA TYPE 
# Full name.......... : Paint brush data
# Note............... : 
1:
brushdata
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA TYPE 
# Full name.......... : Paint brush data1
# Note............... : 
2:
brushdata1
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA TYPE 
# Full name.......... : Paint brush data2
# Note............... : 
3:
brushdata2
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA COMPONENT 
# Full name.......... : Fluid
# Note............... : 
11:
fluid
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA COMPONENT 
# Full name.......... : Atom air
# Note............... : 
12:
atom
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA COMPONENT 
# Full name.......... : Shape air
# Note............... : 
13:
shape
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA COMPONENT 
# Full name.......... : Electrostaic voltage
# Note............... : 
14:
voltage
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH
# Type of text object : DATA COMPONENT 
# Full name.......... : Rotation
# Note............... : 
15:
rotation


#
# PWEVENT
# ======
#
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA TYPE 
# Full name.......... : Paint event data
# Note............... : 
31:
eventdata
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA TYPE 
# Full name.......... : Paint event data1
# Note............... : 
32:
eventdata1
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA TYPE 
# Full name.......... : Paint event data2
# Note............... : 
33:
eventdata2
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA COMPONENT 
# Full name.......... : Trig axis
# Note............... : 
41:
event_axis
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA COMPONENT 
# Full name.......... : Plane position on axis
# Note............... : 
42:
event_pos
# Type of top object  : DATA TYPE
# Ref. to top object  : EVENTDATA
# Type of text object : DATA COMPONENT 
# Full name.......... : Brush number
# Note............... : 
43:
brush_no

# PWFACTOR
#
# PWBRUSH
# ======
#
# Type of top object  : DATA TYPE
# Ref. to top object  : PWFACTOR
# Type of text object : DATA TYPE
# Full name.......... : Paint brush factors
# Note............... :
61:
brushfactor

# Type of top object  : DATA TYPE COMPONENT
# Ref. to top object  : EVENTDATA AND BRUSHDATA COMPONENT
# Type of text object : DATA COMPONENT TYPE
# Full name.......... : num
# Note............... : 
150:
num
# Type of top object  : DATA TYPE
# Ref. to top object  : PWBRUSH AND PWEVENT
# Type of text object : DATA COMPONENT 
# Full name.......... :
# Note............... : Dummy type, added when a data type is empty
151:
EMPTY
